Review: Crash Bandicoot 4: The Wrath of Cortex |
By: Karate Joe![]() Note: Games are rated on a scale of 1.0 to 10.0
Graphics: 9.0 Control 10.0 Fun Factor: 8.0 Overall: 9.0
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one part jaw-dropping graphics, one part super-smooth control, and one
part new baddies, and you got yourself Crash Bandicoot: The Wrath of Cortex. That's right, Crash is back for his first adventure on the PS2, but, this time, without Naughty Dog. Travelers Tales will instead be producing this Crash game, and, if I may say so myself, they did a pretty darn good job. As mentioned at the beginning, they've made some quite large improvements, but, unfortunately, they've also made a few mistakes. First of which is making you fight the same boss each time, only slightly changed by him having different powers, and Tropy, N'Gin and Tiny have been demoted from bosses to mere baddies dispersed around a few levels. Second, Travelers Tales made the same mistake as Naughty Dog did in all the other games, which was the addition of under-water levels, they're time consuming and make the game much slower than it should be. However, they've made up for it slightly by some of the other great levels-which are pretty much all the levels that aren't under water-and they've also included full playability for Coco, and that's pretty cool 'cause Coco's got some mad Kung Fu skilz. As for the story, it's the same old cortex and Uka Uka are back, ya know, they try to take over the world with they're evil schemes, blah blah blah......... Ok, it's not that boring, what actually happens is-yes cortex and Uka Uka are back, hence the name-the head baddies get together and have a baddie convention which turns out to to be pretty corny, with Uka Uka showing them line graphs of crime and such, well, anyway, after a little while they decide to use cortex's latest creation, a Bandicoot named Crunch, powered by some old ancient elemental masks known as the Elementals (duh.) So, overall Crash made a pretty good trial run on the PS2, he even could've made a great trial run, if it wasn't for those darn under-water levels. |